Follow your heart, but don't leave your brain behind.

Monday, July 25, 2016

Series Recap Tour & Giveaway - Anna Butler - Taking Shield Series


Gyrfalcon (Taking Shield #1)
Earth ís last known colony, Albion, is fighting an alien enemy. In the first of the Taking Shield series, Shield Captain Bennet is dropped behind the lines to steal priceless intelligence. A dangerous job, and Bennet doesn't need the distractions of changing relationships with his long-term partner, Joss, or with his father or with Flynn, the new lover who will turn his world upside-down. He expects to risk his life. He expects the data will alter the course of the war. What he doesn't expect is that it will change his life or that Flynn will be impossible to forget.
Heart Scarab (Taking Shield #2)
Telnos is an unpleasant little planet, inhabited by religious fanatics in the festering marshlands and unregistered miners running illegal solactinium mines up in the hills. But the Maess want Telnos, and Shield Captain Bennetís job is to get out as many civilians as he can a task that leaves him lying on Telnos while the last cutter of evacuees escapes in the teeth of the Maess invasion.
  Bennet is listed missing in action, believed dead on a planet now overrun by Maess drones. His family is grieving. His long-term partner, Joss, is both mourning and guilt-ridden. And Fleet Lieutenant Flynn? Flynn is desolate. Flynn is heart-broken, no Flynn is just broken.
Makepeace (Taking Shield #3)
Returning to duty following his long recovery from the injuries he sustained during the events recounted in Heart Scarab, Shield Captain Bennet accepts a tour of duty in Fleet as flight captain on a dreadnought. The one saving grace is that it isn't his father's ship bad enough that he can't yet return to the Shield Regiment, at least he doesn't have the added stress of commanding former lover Fleet Lieutenant Flynn, knowing the fraternisation regulations will keep them apart.
  Working on the material he collected himself on T18 three years before, Bennet decodes enough Maess data to send him behind the lines to Makepeace, once a human colony but under Maess control for more than a century. The mission goes belly up, costing Albion one of her precious, irreplaceable dreadnoughts and bringing political upheaval, acrimony and the threat of public unrest in its wake. But for Bennet, the real nightmare is discovering what the Maess have in store for humanity.
It's not good. It's not good at all.
Wilde City Press

Author Bio: 
Anna was a communications specialist for many years, working in various UK government departments on everything from marketing employment schemes to organizing conferences for 10,000 civil servants to running an internal TV service. These days, though, she is writing full time. She recently moved out of the ethnic and cultural melting pot of East London to the rather slower environs of a quiet village tucked deep in the Nottinghamshire countryside, where she lives with her husband and the Deputy Editor, aka Molly the cockerpoo.






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