Call the Bluff (Aces High, Jokers Wild Book 2) by O.E. Tearmann 4*
BLURB: It costs a lot to win. And even more to lose.
Seven Corporations rule the former United States with seven codes of conduct based on their ideas of morality. Comply with the code of the Corporation that holds your Citizen Contract, or suffer the economic consequences. Or fight back. For sixty years the Democratic State Force has been fighting to return representative democracy to the country. Living in the no man’s lands between cities and hanging on by their fingernails, the thinly spread guerrilla force hasn’t gotten far. But they have a secret weapon: their finest unit, Base 1407. Handle: The Wildcards.Pulled together after disaster by Commander Aidan Headly, the Wildcards are on top of their game again. They’d better be. They’ve just been called to act as backup in a mission bigger than anything the Force has attempted before. The team that went in first is probably dead.If they pull their mission off, everything will change.If they don’t, they’ll be lucky to survive the year.Life’s a bitch. She’s got the game rigged. Keep the cards close to your chest.
My Review: I was geven a copy in exchange for an honest review. This is book 2 in a series and I actually listened to the first one on Audio. So that might explain why I had such a hard time getting in to this one, or it might have been because it was more a suspense than a military science fiction/apocalypse story. Either way, once I got back into the World that O.E. Tearman created, I really enjoyed it. I do think I might have had less trouble if I'd got the audio version though, as the narrator did seem to make the story flow better with book one, rather than my reading book two for myself.
I will add that if you've read the first one or you enjoy apoclyptic stories or just enjoy great world building and story crafting you won't go wrong buying this one. Personally I am thinking of buying the audio and listening to it to get that added depth that a good narration brings to it.
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